Submissions & Pitches

We're a small studio that loves making beautiful games that spark joy, connection, and growth.
Up to now, we’ve mostly designed our games in-house. But as we continue to grow, we're looking to partner with talented people to bring more games to life that we believe in!
We are primarily looking for submissions/pitches in three categories:
- Cozy, thematic, medium-weight games.
-
Unique, Interactive, party games for groups, but can also be played with two people
- Co-publishing games, in special cases (i.e. if you have a game that is more complete or has artwork already).
We strongly believe in collaboration so, in every category, we would work closely with you to bring the best game possible to life.
If you have a game that sounds like a good fit, please fill out the form below.
Keep reading to learn more about what we're looking for in each category.
Cozy, thematic, medium-weight games
Difficulty: The game is accessible to casual gamers, but has enough depth for board game aficionados.
Length: 45-90 minutes, with the sweet spot at 60 - 90 minutes. If it consistently runs past two hours, it’s likely not a good fit,
Player Count: 2–5 players. Higher counts are welcome, but the two-player game has to stand on its own.
Theme: The theme doesn’t have to be final (we will likely work with you on the final theme), but the game needs to be able to be themed. We aren’t looking for abstract games.
Mechanics: We like games where players affect each other. Games with player elimination or overly adversarial games are typically not for us.
Components: We are open to games with all types of components and we actually prefer games that are not purely card-based.

Unique Party Games
Difficulty: The game can be easily explained to someone who rarely plays games.
Length: 15-30 minutes, with the sweet spot at 20 minutes.
Player Count: 2–6+ players. Higher counts are great, but we want there to be an option for just two players to play together.
Theme: We tend to avoid anything NSFW or too adult
Mechanics: We like games that are highly social, interactive, and visual. So if someone is watching your friends play at a bar, they want to join in.
Components: We are open to games with all types of components, but in this case, pure-cards is even better.

Co-Publishing
In special cases, we are open to co-publishing more developed games!
So if your game is more developed (i.e. you have artwork, rulebook finalized), we are still open to working with you to bring your game to life.
What this looks like will differ game to game. We’re open to providing a combination of investment, marketing support, operations support, and more.
The main criteria is the game fitting well within our catalog. So we recommend you look at our other games to see if it’s a good fit.
